<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="ms500i.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.5"/>
  </Asset>

  <Files>
    <File fileId="1" filename="$data/handTools/shared/chainsaw/chain_diffuse.png"/>
    <File fileId="2" filename="$data/handTools/shared/chainsaw/chain_normal.png"/>
    <File fileId="3" filename="$data/handTools/shared/chainsaw/chain_vmask.png"/>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="23" filename="$data/shared/default_normal.png"/>
    <File fileId="6" filename="$data/shared/detailLibrary/flat_normal.png"/>
    <File fileId="21" filename="$data/shared/detailLibrary/metallic/metalGalvanized_diffuse.dds"/>
    <File fileId="20" filename="$data/shared/detailLibrary/metallic/metalGalvanized_specular.dds"/>
    <File fileId="7" filename="$data/shared/detailLibrary/metallic/silverScratched_diffuse.png"/>
    <File fileId="5" filename="$data/shared/detailLibrary/metallic/silverScratched_specular.png"/>
    <File fileId="17" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_diffuse.png"/>
    <File fileId="16" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_specular.png"/>
    <File fileId="19" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_diffuse.png"/>
    <File fileId="18" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_specular.png"/>
    <File fileId="13" filename="$data/shared/white_diffuse.png"/>
    <File fileId="22" filename="textures/decal_diffuse.png"/>
    <File fileId="24" filename="textures/ms500iDecal_vmask.dds"/>
    <File fileId="14" filename="textures/ms500i_normal.png"/>
    <File fileId="15" filename="textures/ms500i_vmask.dds"/>
  </Files>


  <Materials>
    <Material name="chain_silverScratched_mat" materialId="5" customShaderId="4" customShaderVariation="uvTransform">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <CustomParameter name="colorScale" value="0.98 0.98 0.98"/>
    </Material>
    <Material name="decal_mat" materialId="6" alphaBlending="true" customShaderId="4" customShaderVariation="vmaskUV2">
      <Texture fileId="22"/>
      <Normalmap fileId="23"/>
      <Glossmap fileId="24"/>
      <Custommap name="detailSpecular" fileId="16"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="17"/>
    </Material>
    <Material name="lambert1" materialId="7" diffuseColor="0.501961 0.501961 0.501961 1">
    </Material>
    <Material name="ms500i_grayMetal_mat" materialId="8" customShaderId="4">
      <Texture fileId="13"/>
      <Normalmap fileId="14"/>
      <Glossmap fileId="15"/>
      <Custommap name="detailSpecular" fileId="16"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="17"/>
      <CustomParameter name="colorScale" value="0.285 0.285 0.285"/>
    </Material>
    <Material name="ms500i_metal_mat" materialId="9" customShaderId="4">
      <Texture fileId="13"/>
      <Normalmap fileId="14"/>
      <Glossmap fileId="15"/>
      <Custommap name="detailSpecular" fileId="20"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="21"/>
      <CustomParameter name="colorScale" value="0.07 0.08 0.09"/>
    </Material>
    <Material name="ms500i_orange_mat" materialId="10" customShaderId="4">
      <Texture fileId="13"/>
      <Normalmap fileId="14"/>
      <Glossmap fileId="15"/>
      <Custommap name="detailSpecular" fileId="18"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="19"/>
      <CustomParameter name="colorScale" value="0.899 0.198 0.01"/>
      <CustomParameter name="clearCoatIntensity" value="0.5"/>
      <CustomParameter name="clearCoatSmoothness" value="0.85"/>
    </Material>
    <Material name="ms500i_plasticPaintedBlack_mat" materialId="11" customShaderId="4">
      <Texture fileId="13"/>
      <Normalmap fileId="14"/>
      <Glossmap fileId="15"/>
      <Custommap name="detailSpecular" fileId="18"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="19"/>
      <CustomParameter name="colorScale" value="0.012 0.012 0.012"/>
      <CustomParameter name="smoothnessScale" value="1.52"/>
    </Material>
    <Material name="ms500i_silverScratched_mat" materialId="12" customShaderId="4">
      <Texture fileId="13"/>
      <Normalmap fileId="14"/>
      <Glossmap fileId="15"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
    </Material>
    <Material name="ms500i_white_mat" materialId="13" customShaderId="4">
      <Texture fileId="13"/>
      <Normalmap fileId="14"/>
      <Glossmap fileId="15"/>
      <Custommap name="detailSpecular" fileId="18"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="19"/>
      <CustomParameter name="colorScale" value="0.949 0.941 0.891"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="ms500i.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="ms500i" nodeId="21">
      <TransformGroup name="graphics" nodeId="22">
        <Shape name="chain" shapeId="1" clipDistance="30" nodeId="23" castsShadows="true" receiveShadows="true" materialIds="5"/>
        <TransformGroup name="particles" nodeId="24">
          <Shape name="chipsEmitter" rotation="3.29551 0 -180" shapeId="2" clipDistance="150" nodeId="25" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="7"/>
          <Shape name="dustEmitter" rotation="3.29551 0 -180" shapeId="3" clipDistance="150" nodeId="26" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="7"/>
          <Shape name="dustVentEmitter" rotation="-151 0 0" shapeId="4" clipDistance="300" nodeId="27" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="7"/>
        </TransformGroup>
        <Shape name="chainsaw_vis" shapeId="5" clipDistance="300" nodeId="28" castsShadows="false" receiveShadows="true" materialIds="8,10,13,9,12,11">
          <Shape name="decal" translation="0.0269302 0.012476 0" shapeId="6" static="true" nodeId="29" castsShadows="true" receiveShadows="true" materialIds="6"/>
        </Shape>
        <TransformGroup name="cutNode" rotation="0 0 -90" nodeId="30"/>
      </TransformGroup>
      <TransformGroup name="firstPersonNode" translation="0.17649 0.289579 -0.716448" nodeId="31"/>
      <TransformGroup name="holderNode" nodeId="32"/>
      <TransformGroup name="rightHandTarget" translation="0.06514 -0.0467106 -0.355523" rotation="-180 -20 -90" nodeId="33"/>
      <TransformGroup name="leftHandTarget" translation="0.158857 -0.0598314 -0.0657307" rotation="-71.527 77.247 -153.967" nodeId="34"/>
      <TransformGroup name="handNode" translation="0.0625595 0.033836 -0.396372" rotation="2.977 -33.745 -95.349" nodeId="35"/>
      <TransformGroup name="cutHandNode" translation="0.0475769 0.202816 -0.112362" rotation="119.461 -27.463 -100.833" nodeId="36"/>
      <TransformGroup name="walkHandNode" translation="0.0548576 0.206144 -0.115225" rotation="72.796 -0.863 103.971" nodeId="37"/>
    </TransformGroup>
  </Scene>

</i3D>
