<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="ms441.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.5"/>
  </Asset>

  <Files>
    <File fileId="1" filename="$data/handTools/shared/chainsaw/chain_diffuse.png"/>
    <File fileId="2" filename="$data/handTools/shared/chainsaw/chain_normal.png"/>
    <File fileId="3" filename="$data/handTools/shared/chainsaw/chain_vmask.png"/>
    <File fileId="25" filename="$data/shaders/decalShader.xml"/>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="23" filename="$data/shared/default_normal.dds"/>
    <File fileId="24" filename="$data/shared/default_specular.dds"/>
    <File fileId="6" filename="$data/shared/detailLibrary/flat_normal.dds"/>
    <File fileId="19" filename="$data/shared/detailLibrary/metallic/metalGalvanized_diffuse.dds"/>
    <File fileId="18" filename="$data/shared/detailLibrary/metallic/metalGalvanized_specular.dds"/>
    <File fileId="7" filename="$data/shared/detailLibrary/metallic/silverScratched_diffuse.dds"/>
    <File fileId="5" filename="$data/shared/detailLibrary/metallic/silverScratched_specular.dds"/>
    <File fileId="21" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_diffuse.dds"/>
    <File fileId="20" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_specular.dds"/>
    <File fileId="17" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_diffuse.dds"/>
    <File fileId="16" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_specular.dds"/>
    <File fileId="13" filename="$data/shared/white_diffuse.dds"/>
    <File fileId="22" filename="textures/decal_diffuse.png"/>
    <File fileId="14" filename="textures/ms441_normal.dds"/>
    <File fileId="15" filename="textures/ms441_vmask.png"/>
  </Files>


  <Materials>
    <Material name="chain_silverScratched_mat" materialId="5" customShaderId="4" customShaderVariation="uvTransform">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <CustomParameter name="colorScale" value="0.98 0.98 0.98"/>
    </Material>
    <Material name="decal_mat" materialId="6" alphaBlending="true" customShaderId="25">
      <Texture fileId="22"/>
      <Normalmap fileId="23"/>
      <Glossmap fileId="24"/>
    </Material>
    <Material name="kar_mat" materialId="7" customShaderId="4">
      <Texture fileId="13"/>
      <Normalmap fileId="14"/>
      <Glossmap fileId="15"/>
      <Custommap name="detailSpecular" fileId="16"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="17"/>
      <CustomParameter name="colorScale" value="0.07 0.08 0.09"/>
    </Material>
    <Material name="lambert1" materialId="8" diffuseColor="0.501961 0.501961 0.501961 1">
    </Material>
    <Material name="ms441_blackMetal_mat" materialId="9" customShaderId="4">
      <Texture fileId="13"/>
      <Normalmap fileId="14"/>
      <Glossmap fileId="15"/>
      <Custommap name="detailSpecular" fileId="18"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="19"/>
      <CustomParameter name="colorScale" value="0.07 0.08 0.09"/>
    </Material>
    <Material name="ms441_grayMetal_mat" materialId="10" customShaderId="4">
      <Texture fileId="13"/>
      <Normalmap fileId="14"/>
      <Glossmap fileId="15"/>
      <Custommap name="detailSpecular" fileId="20"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="21"/>
      <CustomParameter name="colorScale" value="0.285 0.285 0.285"/>
    </Material>
    <Material name="ms441_metal_mat" materialId="11" customShaderId="4">
      <Texture fileId="13"/>
      <Normalmap fileId="14"/>
      <Glossmap fileId="15"/>
      <Custommap name="detailSpecular" fileId="18"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="19"/>
      <CustomParameter name="colorScale" value="0.165829 0.119273 0.0808313"/>
    </Material>
    <Material name="ms441_orange_mat" materialId="12" customShaderId="4">
      <Texture fileId="13"/>
      <Normalmap fileId="14"/>
      <Glossmap fileId="15"/>
      <Custommap name="detailSpecular" fileId="16"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="17"/>
      <CustomParameter name="colorScale" value="0.899 0.198 0.01"/>
      <CustomParameter name="clearCoatIntensity" value="0.2"/>
      <CustomParameter name="clearCoatSmoothness" value="0.85"/>
    </Material>
    <Material name="ms441_plasticPaintedBlack_mat" materialId="13" customShaderId="4">
      <Texture fileId="13"/>
      <Normalmap fileId="14"/>
      <Glossmap fileId="15"/>
      <Custommap name="detailSpecular" fileId="16"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="17"/>
      <CustomParameter name="colorScale" value="0.012 0.012 0.012"/>
      <CustomParameter name="smoothnessScale" value="1.52"/>
    </Material>
    <Material name="ms441_silverScratched_mat" materialId="14" customShaderId="4">
      <Texture fileId="13"/>
      <Normalmap fileId="14"/>
      <Glossmap fileId="15"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
    </Material>
    <Material name="ms441_white_mat" materialId="15" customShaderId="4">
      <Texture fileId="13"/>
      <Normalmap fileId="14"/>
      <Glossmap fileId="15"/>
      <Custommap name="detailSpecular" fileId="16"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="17"/>
      <CustomParameter name="colorScale" value="0.949 0.941 0.891"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="ms441.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="ms441" nodeId="24">
      <TransformGroup name="graphics" nodeId="25">
        <Shape name="chain" translation="0 0.01 -0.001" shapeId="1" clipDistance="30" nodeId="26" castsShadows="true" receiveShadows="true" materialIds="5"/>
        <TransformGroup name="particles" nodeId="27">
          <Shape name="chipsEmitter" rotation="3.29551 0 -180" shapeId="2" clipDistance="150" nodeId="28" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="8"/>
          <Shape name="dustEmitter" rotation="3.29551 0 -180" shapeId="3" clipDistance="150" nodeId="29" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="8"/>
          <Shape name="dustVentEmitter" rotation="-151 0 0" shapeId="4" clipDistance="300" nodeId="30" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="8"/>
        </TransformGroup>
        <Shape name="chainsaw" translation="0 0.009 0" shapeId="5" clipDistance="300" nodeId="31" castsShadows="true" receiveShadows="true" materialIds="12,13,14,11,15,10,9">
          <Shape name="decal" translation="0.0660202 0.0051241 -0.0893841" rotation="-0 -90 0" shapeId="6" clipDistance="50" nodeId="32" castsShadows="true" receiveShadows="true" materialIds="6"/>
          <Shape name="kar_vis" shapeId="7" clipDistance="50" nodeId="33" castsShadows="true" receiveShadows="true" materialIds="7"/>
        </Shape>
        <TransformGroup name="cutNode" translation="0.00491 -0.043417 0.00893408" rotation="0 0 -90" nodeId="75"/>
      </TransformGroup>
      <TransformGroup name="firstPersonNode" translation="0.21861 0.301071 -0.624215" nodeId="34"/>
      <TransformGroup name="holderNode" nodeId="35"/>
      <TransformGroup name="rightHandTarget" translation="0.068882 -0.0514912 -0.345376" rotation="180 -20 -90" nodeId="36"/>
      <TransformGroup name="leftHandTarget" translation="0.148158 -0.0611688 -0.063422" rotation="-71.527 77.247 -153.967" nodeId="37"/>
      <TransformGroup name="handNode" translation="0.0636918 0.0214512 -0.389324" rotation="2.977 -33.745 -95.349" nodeId="38"/>
      <TransformGroup name="cutHandNode" translation="0.0353741 0.199335 -0.111827" rotation="119.461 -27.463 -100.833" nodeId="39"/>
      <TransformGroup name="walkHandNode" translation="0.0440539 0.202453 -0.109338" rotation="72.796 -0.863 103.971" nodeId="40"/>
    </TransformGroup>
  </Scene>

</i3D>
