<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="productionPoint" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../../shared/xml/schema/placeable.xsd">
    <storeData>
        <name>            
		    <en>Distribution center</en>
            <de>Vertriebszentrum</de>
        </name>
        <functions>
            <function>$l10n_function_productionPoint</function>
        </functions>
        <image>store/store_grainQuidStorage.dds</image>
        <price>100000</price>
        <dailyUpkeep>0</dailyUpkeep>
        <canBeSold>true</canBeSold>
        <showInStore>true</showInStore>
        <lifetime>500</lifetime>
        <rotation>0</rotation>
        <brand>NONE</brand>
        <species>PLACEABLE</species>
        <category>productionPoints</category>
        <brush>
            <type>placeable</type>
            <category>production</category>
            <tab>factories</tab>
        </brush>
        <vertexBufferMemoryUsage>459008</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>99072</indexBufferMemoryUsage>
        <textureMemoryUsage>5767168</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <filename>i3d/grainquidStorage.i3d</filename>
        <canBeRenamed>true</canBeRenamed>
        <boughtWithFarmland>true</boughtWithFarmland>
    </base>

    <placement useRandomYRotation="false" useManualYRotation="true" >
        <testAreas>
            <testArea startNode="testArea1Start" endNode="testArea1End" />
        </testAreas>
        <sounds>
            <place template="medImp"/>
        </sounds>
    </placement>

    <clearAreas>
        <clearArea startNode="clearArea1Start" widthNode="clearArea1Width" heightNode="clearArea1Height"/>
    </clearAreas>

    <leveling requireLeveling="true" maxSmoothDistance="1" maxSlope="75" maxEdgeAngle="30">
        <levelAreas>
            <levelArea startNode="levelArea1Start" widthNode="levelArea1Width" heightNode="levelArea1Height" groundType="asphalt"/>
        </levelAreas>
    </leveling>

    <indoorAreas>
        <indoorArea startNode="indoorArea1Start" widthNode="indoorArea1Width" heightNode="indoorArea1Height" />
    </indoorAreas>

    <tipOcclusionUpdateAreas>
        <tipOcclusionUpdateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
    </tipOcclusionUpdateAreas>

    <ai>
        <updateAreas>
            <updateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
        </updateAreas>
        <splines>
            <spline node="aiSpline" />
        </splines>
    </ai>

    <infoTrigger triggerNode="infoTrigger"/>

    <hotspots>
        <hotspot type="PRODUCTION_POINT" linkNode="teleportNode" teleportNode="playerTriggerMarker" />
    </hotspots>

    <triggerMarkers>
        <triggerMarker node="markerLoading"   filename="$data/shared/assets/marker/markerIconLoad.i3d"  adjustToGround="true"/>
        <triggerMarker node="markerUnloading" filename="$data/shared/assets/marker/markerIconUnload.i3d"  adjustToGround="true"/>
        <triggerMarker node="playerTriggerMarker" filename="$data/shared/assets/marker/markerIconWrench.i3d"  adjustToGround="true" />
 		<triggerMarker node="woodActivationTriggerMarker" filename="$data/shared/assets/marker/markerIconExclamationMark.i3d" adjustToGround="true" />
    </triggerMarkers>

    <productionPoint>
        <productions sharedThroughputCapacity="false">
            <production id="Wheat" name="$l10n_fillType_wheat" cyclesPerHour="1000" costsPerActiveHour="0">
                <inputs>
                    <input fillType="WHEAT" amount="1" />
                </inputs>
                <outputs>
                    <output fillType="WHEAT" amount="1" />
                </outputs>
            </production>
            <production id="Barley" name="$l10n_fillType_barley"  cyclesPerHour="1000" costsPerActiveHour="0">
                <inputs>
                    <input fillType="BARLEY" amount="1" />
                </inputs>
                <outputs>
                    <output fillType="BARLEY" amount="1" />
                </outputs>
            </production>
            <production id="Oat" name="$l10n_fillType_oat" cyclesPerHour="1000" costsPerActiveHour="0">
                <inputs>
                    <input fillType="OAT" amount="1" />
                </inputs>
                <outputs>
                    <output fillType="OAT" amount="1" />
                </outputs>
            </production>
            <production id="Sorghum" name="$l10n_fillType_sorghum" cyclesPerHour="1000" costsPerActiveHour="0">
                <inputs>
                    <input fillType="SORGHUM" amount="1" />
                </inputs>
                <outputs>
                    <output fillType="SORGHUM" amount="1" />
                </outputs>
            </production>
            <production id="Canola" name="$l10n_fillType_canola" cyclesPerHour="1000" costsPerActiveHour="0">
                <inputs>
                    <input fillType="CANOLA" amount="1" />
                </inputs>
                <outputs>
                    <output fillType="CANOLA" amount="1" />
                </outputs>
            </production>
            <production id="Corn" name="$l10n_fillType_maize" cyclesPerHour="1000" costsPerActiveHour="0">
                <inputs>
                    <input fillType="MAIZE" amount="1" />
                </inputs>
                <outputs>
                    <output fillType="MAIZE" amount="1" />
                </outputs>
            </production>
            <production id="Olive" name="$l10n_fillType_olive" cyclesPerHour="1000" costsPerActiveHour="0">
                <inputs>
                    <input fillType="OLIVE" amount="1" />
                </inputs>
                <outputs>
                    <output fillType="OLIVE" amount="1" />
                </outputs>
            </production>
            <production id="Grape" name="$l10n_fillType_grape" cyclesPerHour="1000" costsPerActiveHour="0">
                <inputs>
                    <input fillType="GRAPE" amount="1" />
                </inputs>
                <outputs>
                    <output fillType="GRAPE" amount="1" />
                </outputs>
            </production>
            <production id="Sunflower" name="$l10n_fillType_sunflower" cyclesPerHour="1000" costsPerActiveHour="0">
                <inputs>
                    <input fillType="SUNFLOWER" amount="1" />
                </inputs>
                <outputs>
                    <output fillType="SUNFLOWER" amount="1" />
                </outputs>
            </production>
            <production id="Soybeans" name="$l10n_fillType_soybean" cyclesPerHour="1000" costsPerActiveHour="0">
                <inputs>
                    <input fillType="SOYBEAN" amount="1" />
                </inputs>
                <outputs>
                    <output fillType="SOYBEAN" amount="1" />
                </outputs>
            </production>
            <production id="Sugarcane" name="$l10n_fillType_sugarCane" cyclesPerHour="1000" costsPerActiveHour="0">
                <inputs>
                    <input fillType="SUGARCANE" amount="1" />
                </inputs>
                <outputs>
                    <output fillType="SUGARCANE" amount="1" />
                </outputs>
            </production>
            <production id="RICE" name="$l10n_fillType_rice" cyclesPerHour="1000" costsPerActiveHour="0">
                <inputs>
                    <input fillType="RICE" amount="1" />
                </inputs>
                <outputs>
                    <output fillType="RICE" amount="1" />
                </outputs>
            </production>
           <production id="RICELONGGRAIN" name="$l10n_fillType_riceLongGrain" cyclesPerHour="1000" costsPerActiveHour="0">
                <inputs>
                    <input fillType="RICELONGGRAIN" amount="1" />
                </inputs>
                <outputs>
                    <output fillType="RICELONGGRAIN" amount="1" />
                </outputs>
            </production>
           <production id="GREENBEAN" name="$l10n_fillType_greenBean" cyclesPerHour="1000" costsPerActiveHour="0">
                <inputs>
                    <input fillType="GREENBEAN" amount="1" />
                </inputs>
                <outputs>
                    <output fillType="GREENBEAN" amount="1" />
                </outputs>
            </production>
           <production id="PEA" name="$l10n_fillType_pea" cyclesPerHour="1000" costsPerActiveHour="0">
                <inputs>
                    <input fillType="PEA" amount="1" />
                </inputs>
                <outputs>
                    <output fillType="PEA" amount="1" />
                </outputs>
            </production>
           <production id="SPINACH" name="$l10n_fillType_spinach" cyclesPerHour="1000" costsPerActiveHour="0">
                <inputs>
                    <input fillType="SPINACH" amount="1" />
                </inputs>
                <outputs>
                    <output fillType="SPINACH" amount="1" />
                </outputs>
            </production>
<!-- BALES-->
			<production id="WOODCHIPS" name="$l10n_fillType_woodChips" cyclesPerHour="1000" costsPerActiveHour="0">
                <inputs>
                    <input fillType="WOODCHIPS" amount="1" />
                </inputs>
                <outputs>
                    <output fillType="WOODCHIPS" amount="1" />
                </outputs>
            </production>
			<production id="COTTON" name="$l10n_fillType_cotton" cyclesPerHour="1000" costsPerActiveHour="0">
                <inputs>
                    <input fillType="COTTON" amount="1" />
                </inputs>
                <outputs>
                    <output fillType="COTTON" amount="1" />
                </outputs>
            </production>
            <production id="SugarBeetCut" name="$l10n_fillType_sugarBeetCut" cyclesPerHour="1000" costsPerActiveHour="0">
                <inputs>
                    <input fillType="SUGARBEET_CUT" amount="1" />
                </inputs>
                <outputs>
                    <output fillType="SUGARBEET_CUT" amount="1" />
                </outputs>
            </production>
            <production id="Silage" name="$l10n_fillType_silage" cyclesPerHour="1000" costsPerActiveHour="0">
                <inputs>
                    <input fillType="SILAGE" amount="1" />
                </inputs>
                <outputs>
                    <output fillType="SILAGE" amount="1" />
                </outputs>
            </production>
            <production id="Hay" name="$l10n_fillType_dryGrass" cyclesPerHour="1000" costsPerActiveHour="0">
                <inputs>
                    <input fillType="DRYGRASS_WINDROW" amount="1" />
                </inputs>
                <outputs>
                    <output fillType="DRYGRASS_WINDROW" amount="1" />
                </outputs>
            </production>
            <production id="Grass" name="$l10n_fillType_grass" cyclesPerHour="1000" costsPerActiveHour="0">
                <inputs>
                    <input fillType="GRASS_WINDROW" amount="1" />
                </inputs>
                <outputs>
                    <output fillType="GRASS_WINDROW" amount="1" />
                </outputs>
            </production>
            <production id="Starw" name="$l10n_fillType_straw" cyclesPerHour="1000" costsPerActiveHour="0">
                <inputs>
                    <input fillType="STRAW" amount="1" />
                </inputs>
                <outputs>
                    <output fillType="STRAW" amount="1" />
                </outputs>
            </production>
<!-- PALLETS-->
			<production id="BEETROOT" name="$l10n_fillType_beetRoot" cyclesPerHour="1000" costsPerActiveHour="0">
                <inputs>
                    <input fillType="BEETROOT" amount="1" />
                </inputs>
                <outputs>
                    <output fillType="BEETROOT" amount="1" />
                </outputs>
            </production>
			<production id="PARSNIP" name="$l10n_fillType_parsnip" cyclesPerHour="1000" costsPerActiveHour="0">
                <inputs>
                    <input fillType="PARSNIP" amount="1" />
                </inputs>
                <outputs>
                    <output fillType="PARSNIP" amount="1" />
                </outputs>
            </production>
			<production id="CARROT" name="$l10n_fillType_carrot" cyclesPerHour="1000" costsPerActiveHour="0">
                <inputs>
                    <input fillType="CARROT" amount="1" />
                </inputs>
                <outputs>
                    <output fillType="CARROT" amount="1" />
                </outputs>
            </production>
            <production id="SUGARBEET" name="$l10n_fillType_sugarBeet" cyclesPerHour="1000" costsPerActiveHour="0">
                <inputs>
                    <input fillType="SUGARBEET" amount="1" />
                </inputs>
                <outputs>
                    <output fillType="SUGARBEET" amount="1" />
                </outputs>
            </production>
            <production id="POTATO" name="$l10n_fillType_potato" cyclesPerHour="1000" costsPerActiveHour="0">
                <inputs>
                    <input fillType="POTATO" amount="1" />
                </inputs>
                <outputs>
                    <output fillType="POTATO" amount="1" />
                </outputs>
            </production>
            <production id="EGG" name="$l10n_fillType_egg" cyclesPerHour="1000" costsPerActiveHour="0">
                <inputs>
                    <input fillType="EGG" amount="1" />
                </inputs>
                <outputs>
                    <output fillType="EGG" amount="1" />
                </outputs>
            </production>
            <production id="WOOL" name="$l10n_fillType_wool" cyclesPerHour="1000" costsPerActiveHour="0">
                <inputs>
                    <input fillType="WOOL" amount="1" />
                </inputs>
                <outputs>
                    <output fillType="WOOL" amount="1" />
                </outputs>
            </production>
            <production id="HONEY" name="$l10n_fillType_honey" cyclesPerHour="1000" costsPerActiveHour="0">
                <inputs>
                    <input fillType="HONEY" amount="1" />
                </inputs>
                <outputs>
                    <output fillType="HONEY" amount="1" />
                </outputs>
            </production>

<!-- LIQUIDS-->
            <production id="Milk" name="$l10n_fillType_milk" cyclesPerHour="1000" costsPerActiveHour="0">
                <inputs>
                    <input fillType="MILK" amount="1" />
                </inputs>
                <outputs>
                    <output fillType="MILK" amount="1" />
                </outputs>
            </production>
            <production id="BUFFALO MILK" name="$l10n_fillType_buffaloMilk" cyclesPerHour="1000" costsPerActiveHour="0">
                <inputs>
                    <input fillType="BUFFALOMILK" amount="1" />
                </inputs>
                <outputs>
                    <output fillType="BUFFALOMILK" amount="1" />
                </outputs>
            </production>
            <production id="GOAT MILK" name="$l10n_fillType_goatMilk" cyclesPerHour="1000" costsPerActiveHour="0">
                <inputs>
                    <input fillType="GOATMILK" amount="1" />
                </inputs>
                <outputs>
                    <output fillType="GOATMILK" amount="1" />
                </outputs>
            </production>

<!-- OTHER -->
            <production id="Total Mixed Ration" name="$l10n_fillType_forage" cyclesPerHour="500" costsPerActiveHour="1">
                <inputs>
                    <input fillType="SILAGE" amount="25000" />
                    <input fillType="DRYGRASS_WINDROW" amount="12000" />
                    <input fillType="STRAW" amount="9000" />
                </inputs>
                <outputs>
                    <output fillType="FORAGE" amount="46000" />
                </outputs>
			</production>
            <production id="STONE" name="$l10n_fillType_stone" cyclesPerHour="1000" costsPerActiveHour="0">
                <inputs>
                    <input fillType="STONE" amount="1" />
                </inputs>
                <outputs>
                    <output fillType="STONE" amount="1" />
                </outputs>
            </production>
			<production id="WOOD" name="$l10n_fillType_wood" cyclesPerHour="1000" costsPerActiveHour="0">
                <inputs>
                    <input fillType="WOOD" amount="1" />
                </inputs>
                <outputs>
                    <output fillType="WOOD" amount="1" />
                </outputs>
            </production>
        </productions>

        <storage isExtension="false" fillLevelSyncThreshold="50">
            <capacity fillType="WHEAT"   capacity="1000000" />
            <capacity fillType="BARLEY"  capacity="1000000" />
            <capacity fillType="OAT"     capacity="1000000" />
            <capacity fillType="SORGHUM" capacity="1000000" />
            <capacity fillType="CANOLA" capacity="1000000" />
            <capacity fillType="MAIZE" capacity="1000000" />
            <capacity fillType="OLIVE" capacity="1000000" />
            <capacity fillType="GRAPE" capacity="1000000" />
            <capacity fillType="SUNFLOWER" capacity="1000000" />
            <capacity fillType="SOYBEAN" capacity="1000000" />
            <capacity fillType="SUGARCANE" capacity="1000000" />
            <capacity fillType="RICE" capacity="1000000" />
            <capacity fillType="RICELONGGRAIN" capacity="1000000" />
            <capacity fillType="GREENBEAN" capacity="1000000" />
            <capacity fillType="PEA" capacity="1000000" />
            <capacity fillType="SPINACH" capacity="1000000" />
            <capacity fillType="COTTON" capacity="1000000" />
            <capacity fillType="WOODCHIPS" capacity="1000000" />
            <capacity fillType="SUGARBEET_CUT" capacity="1000000" />
            <capacity fillType="SILAGE" capacity="1000000" />
            <capacity fillType="GRASS_WINDROW" capacity="1000000" />
            <capacity fillType="DRYGRASS_WINDROW" capacity="1000000" />
            <capacity fillType="STRAW" capacity="1000000" />
            <capacity fillType="FORAGE" capacity="1000000" />
			<capacity fillType="CARROT" capacity="1000000" /> 
			<capacity fillType="BEETROOT" capacity="1000000" /> 
			<capacity fillType="PARSNIP" capacity="1000000" /> 
            <capacity fillType="POTATO" capacity="1000000" />
            <capacity fillType="SUGARBEET" capacity="1000000" />
            <capacity fillType="MILK" capacity="1000000" />
            <capacity fillType="BUFFALOMILK" capacity="1000000" />
            <capacity fillType="GOATMILK" capacity="1000000" />
            <capacity fillType="WOOL" capacity="1000000" />
            <capacity fillType="EGG" capacity="1000000" />
            <capacity fillType="STONE" capacity="1000000" />
            <capacity fillType="HONEY" capacity="1000000" />
            <capacity fillType="WOOD" capacity="1000000" />
<!--             <capacity fillType="" capacity="1000000" />
            <capacity fillType="" capacity="1000000" />
            <capacity fillType="" capacity="1000000" />
            <capacity fillType="" capacity="1000000" />
            <capacity fillType="" capacity="1000000" />
            <capacity fillType="" capacity="1000000" /> -->
        </storage>

        <playerTrigger node="playerTrigger" />

        <sellingStation node="sellingStationProduction" supportsExtension="false">
            <unloadTrigger exactFillRootNode="exactFillNode" aiNode="aiLoadingNode" fillTypes="WHEAT BARLEY OAT SORGHUM CANOLA MAIZE OLIVE GRAPE SUNFLOWER SOYBEAN SUGARCANE RICELONGGRAIN RICE GREENBEAN SPINACH PEA COTTON WOODCHIPS SUGARBEET_CUT SILAGE GRASS_WINDROW DRYGRASS_WINDROW STRAW FORAGE BEETROOT CARROT PARSNIP POTATO SUGARBEET MILK STONE BUFFALOMILK GOATMILK EGG WOOL HONEY WOOD"/>
			<baleTrigger triggerNode="baleTrigger" deleteLitersPerSecond="10000" fillTypes="COTTON WOODCHIPS SUGARBEET_CUT SILAGE GRASS_WINDROW DRYGRASS_WINDROW STRAW FORAGE" />
            <palletTrigger triggerNode="palletTrigger" fillTypes="BEETROOT CARROT PARSNIP POTATO SUGARBEET MILK BUFFALOMILK GOATMILK WOOL EGG HONEY WOODCHIPS"/>
            <woodTrigger fillTypes="WOOD" triggerNode="woodTrigger" activationTriggerNode="woodActivationTrigger"/>
        </sellingStation>

        <loadingStation node="loadingTrigger" supportsExtension="true" storageRadius="50">
            <loadTrigger triggerNode="loadingTrigger" fillLitersPerSecond="2000" dischargeNode="dischargeNode" fillTypes="WHEAT BARLEY OAT SORGHUM CANOLA MAIZE OLIVE GRAPE SUNFLOWER SOYBEAN SUGARCANE RICELONGGRAIN RICE GREENBEAN SPINACH PEA COTTON WOODCHIPS SUGARBEET_CUT SILAGE GRASS_WINDROW DRYGRASS_WINDROW STRAW FORAGE BEETROOT CARROT PARSNIP POTATO SUGARBEET MILK STONE BUFFALOMILK GOATMILK EGG WOOL HONEY WOOD" aiNode="aiLoadingNode">
                <effectNode effectClass="PipeEffect" effectNode="pipeEffect"      materialType="pipe"           fadeTime="0.5" maxBending="0" controlPoint="4.8 0 0 0"/>
                <effectNode                          effectNode="pipeEffectSmoke" materialType="unloadingSmoke" fadeTime="0.5" />
            </loadTrigger>
        </loadingStation>
    </productionPoint>

    <i3dMappings>
        <i3dMapping id="clearArea1Start" node="0>0|0" />
        <i3dMapping id="clearArea1Width" node="0>0|0|0" />
        <i3dMapping id="clearArea1Height" node="0>0|0|1" />
        <i3dMapping id="levelArea1Start" node="0>1|0" />
        <i3dMapping id="levelArea1Width" node="0>1|0|0" />
        <i3dMapping id="levelArea1Height" node="0>1|0|1" />
        <i3dMapping id="indoorArea1Start" node="0>2|0" />
        <i3dMapping id="indoorArea1Width" node="0>2|0|0" />
        <i3dMapping id="indoorArea1Height" node="0>2|0|1" />
        <i3dMapping id="testArea1Start" node="0>3|0" />
        <i3dMapping id="testArea1End" node="0>3|0|0" />
        <i3dMapping id="tipOcclusionUpdateArea1Start" node="0>4|0" />
        <i3dMapping id="tipOcclusionUpdateArea1End" node="0>4|0|0" />
        <i3dMapping id="exactFillNode" node="0>5|0|0|0" />
        <i3dMapping id="baleTrigger" node="0>5|0|0|1" />
 		<i3dMapping id="palletTrigger" node="0>5|0|0|2" />
		<i3dMapping id="woodTrigger" node="0>5|0|0|3" />
		<i3dMapping id="woodActivationTrigger" node="0>5|0|0|4" />
		<i3dMapping id="woodActivationTriggerMarker" node="0>5|0|0|5" />
        <i3dMapping id="markerUnloading" node="0>5|0|0|6" />
        <i3dMapping id="aiUnloadingNode" node="0>5|0|0|7" />
        <i3dMapping id="infoTrigger" node="0>5|0|0|8" />
        <i3dMapping id="loadingTrigger" node="0>5|1|0|0|0" />
        <i3dMapping id="dischargeNode" node="0>5|1|0|0|1" />
        <i3dMapping id="dischargeEffect" node="0>5|1|0|0|2" />
        <i3dMapping id="pipeEffect" node="0>5|1|0|0|2|0" />
        <i3dMapping id="pipeEffectSmoke" node="0>5|1|0|0|2|1" />
        <i3dMapping id="aiLoadingNode" node="0>5|1|0|0|3" />
        <i3dMapping id="markerLoading" node="0>5|1|0|1" />
        <i3dMapping id="storage" node="0>5|2" />
        <i3dMapping id="mapPosition" node="0>5|3" />
        <i3dMapping id="aiSpline" node="0>5|4" />
        <i3dMapping id="playerTrigger" node="0>6|0" />
        <i3dMapping id="playerTriggerMarker" node="0>6|0|0" />
        <i3dMapping id="teleportNode" node="0>7" />
    </i3dMappings>
</placeable>






<!--             <production id="" name="$l10n_fillType_" cyclesPerHour="1000" costsPerActiveHour="0">
                <inputs>
                    <input fillType="" amount="1" />
                </inputs>
                <outputs>
                    <output fillType="" amount="1" />
                </outputs>
            </production> -->